SDML supports almost every platform I can think of, including Linux, Windows, all MacOs variants, WinCE, Dreamcast, and others. This is a cross-platform multimedia library designed to provide low-level access to audio, keyboard, mouse, joystick, OpenGL, and 2D video framebuffer. However, to reach Quake-level gameplay standards you will also need world-class audio support, network connectivity, user-input device support, and real-time management capabilities, just to name a few… The solution to both problems, cross-platform support and the extras that make a game exciting, is Simple DirectMedia Layer (SDL). Will you support Windows, Linux, and OS X? Indeed, many people would cite the revolutionary Quake game written for OpenGL in 1996 as the granddaddy of game platforms. In gaming, more so than any other programming regime, it is important to specify the platform correctly from the start.
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